Uppercut City
Collaborated with a team to produce this game with original artwork, shaders, and style. I Focused on character design, IK Rig procedural animation, animation programming, and gameplay programming. Also put significant work on Menu & UI.
Bush League Hockey
Produced with support from a small team. Original artwork, animations, and shaders. I tackled challenges with 3D character production & implementation, ragdolls, IK rig procedural animation, shaders, gameplay mechanics, and more.
Robohunters
Designed, modeled, rigged, and animated main character and primary weapon. Helped the team program gameplay mechanics, leveling systems, ability systems, and balance them. Made most of the 2D artwork for the UI and programmed it. Also programmed gameplay.
Custard Fall
I designed the main character and animations, programmed character animations in Unity, and programmed gameplay.
Thrill of the Wheel
Vehicle combat / driving game inspired by Twisted Metal, Vigilante, Mario Kart and others